Download 3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas PDF

By Ahmet Kondoz, Tasos Dagiuklas

This publication describes contemporary recommendations in 3D media and applied sciences, with insurance of 3D media shooting, processing, encoding, and model, networking facets for 3D Media, and caliber of person adventure (QoE). the most contributions are in response to the result of the FP7 eu initiatives ROMEO, which concentrate on new tools for the compression and supply of 3D multi-view video and spatial audio, in addition to the optimization of networking and compression together around the destiny web (www.ict-romeo.eu).

The supply of 3D media to person clients is still a hugely tough challenge end result of the great amount of knowledge concerned, varied community features and consumer terminal standards, in addition to the user’s context equivalent to their personal tastes and site. because the variety of visible perspectives raises, present structures will fight to fulfill the not easy requisites when it comes to supply of continuing video caliber to either mounted and cellular clients.

ROMEO will layout and improve hybrid-networking strategies that mix the DVB-T2 and DVB-NGH broadcast entry community applied sciences including a QoE conscious Peer-to-Peer (P2P) distribution process that operates over stressed and instant hyperlinks. reside streaming 3D media should be acquired through taking part clients while or with imperceptible hold up to permit them to observe jointly whereas changing reviews as though they have been all within the related location.

The quantity offers state of the art info on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media supply throughout heterogeneous instant networks between different issues. Graduate scholars and pros in electric engineering and computing device technology with an curiosity in 3D destiny net Media will locate this quantity to be crucial reading.

Contents

Chapter 1: Introduction

Part I: 3D Media Coding and Presentation
Chapter 2: 3D media illustration and coding

Chapter three: Merging the genuine and the artificial in augmented 3D worlds: a quick survey of functions and challenges
Chapter four: Multi-view acquisition and complex intensity map processing techniques
Chapter five: Object-based spatial audio: suggestion, merits and demanding situations

Part II: Networking facets for 3D Media
Chapter 6: shipping Protocols for 3D Video
Chapter 7: Media-Aware Networks in destiny net Media
Chapter eight: P2P Video Streaming Technologies
Chapter nine: IP-based Mobility Scheme assisting 3D Video Streaming Services

Part III: QoE and QoS Advances for 3D Media
Chapter 10: Dynamic QoS help for P2P Communications
Chapter eleven: Assessing the standard of expertise of 3DTV and past -Tackling the multidimensional
Chapter 12: blunders Concealment strategies in Multi-view Video Applications

Part IV: 3D Applications
Chapter thirteen: 3D robot surgical procedure and coaching at a Distance
Chapter 14: way forward for 3DTV broadcasting: the MUSCADE perspective

Index

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Dried). This has an impact on the distance calculations between the reference image and the images coming from the camera mounted on the binoculars. In order to calculate accurate distances between the images, metrics are necessary, which would be rotation, translation, and scaling invariant, since the free movement of the visitors’ hands holding the binoculars is expected to create variations in all axes, in addition to the different scaling due to the distance of the visitor to the object. Stricker has applied in [9] a Fourier-Mellin transform to recover rotation, translation, and scaling and perform a registration between two images.

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