By Erin Claiborne
16 year-old Ewan Mao is familiar with something for convinced: in response to prophecy, it's his future to kill the evil tyrant whose darkish reign has terrorized Britain. even supposing he's only a common boy, deep down Ewan is convinced that he has precisely what it takes to be a hero. but if Ewan's gigantic second comes, he freezes. His ally, the smart and proficient Oliver Abrams, defeats the villain for him, and Ewan's vivid destiny crumbles sooner than his eyes.
Five years later, Oliver has a role as an strange within the government's critical Magical Crimes organisation, the lifestyles he and Ewan regularly dreamed of. yet a regimen research leads him and his associate, Sophie Stuart, to discover a deadly and strong cult... one who turns out to have drawn his former ally right into a plot to finish the world.
A deftly plotted, hysterically humorous tackle selected One narratives, A Hero on the finish of the realm expertly walks the high-quality line among satire and sincerity. Its delicate depiction of a damaged friendship and wry take-down of unfairly nice expectancies will entice all readers of contemporary fantasy.
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Additional resources for A Hero At The End Of The World
66 If the Wandering Monsters kill you, then it's off to 14 to re-equip and roll up new LIFE POINTS. But -and this is important — if you are killed anywhere in the Ghastly Kingdom of the Dead, you do NOT have to start the whole adventure again. Instead you return to 65 and start from there. ) One more thing. The torch in the wall bracket of this 40' x 40' chamber is almost burned out. If you have no torches, lamps or other light sources in your equipment, you must travel in the dark. You'll be able to find your way all right, but you will not fight nearly so well as usual.
Or you may have a Tinglering secreted about your person. Or—' 'I have not yet made up my mind to give you anything, Ignoble Nerd,' you tell him pompously, looking around for anywhere he may have concealed treasure, or possibly a key. 'In that case, I shall be forced to ring my bell,' says the Nerd. He blinks at you mildly. ' Well, would you? Certainly you can't let him have EJ, but he looks the sort of Nerd that would accept a hefty bribe — a 100 gold pieces, say. Or you could always hack him into Nerd cubes before he has a chance to ring the bell.
Wandering Monsters are too stupid to be bribed, and too bad tempered ever to give you a Friendly Reaction, so when you meet any, you must fight to the death. ) 66 If the Wandering Monsters kill you, then it's off to 14 to re-equip and roll up new LIFE POINTS. But -and this is important — if you are killed anywhere in the Ghastly Kingdom of the Dead, you do NOT have to start the whole adventure again. Instead you return to 65 and start from there. ) One more thing. The torch in the wall bracket of this 40' x 40' chamber is almost burned out.