Download Dark Passage (Kingdom Keepers, Book 6) by Ridley Pearson PDF

By Ridley Pearson

The 5 country Keepers and their center associates have exposed a startling fact: Maleficent and the Overtakers (Disney villains) are plotting a catastrophic occasion which can have repercussions a long way past the realm of Disney.

Aboard the Disney Cruise Line’s inaugural passage in the course of the new Panama Canal, the Keepers and their holograms discover a puzzle hidden in the pages of a stolen magazine. the purpose of that puzzle will demonstrate itself within the caves of Aruba, the zip strains of Costa Rica, and the jungles of Mexico. A harmful strength, dormant for many years, is set to be unleashed. The 5 nation Keepers are to be its first sufferers.

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Additional info for Dark Passage (Kingdom Keepers, Book 6)

Sample text

66 If the Wandering Monsters kill you, then it's off to 14 to re-equip and roll up new LIFE POINTS. But -and this is important — if you are killed anywhere in the Ghastly Kingdom of the Dead, you do NOT have to start the whole adventure again. Instead you return to 65 and start from there. ) One more thing. The torch in the wall bracket of this 40' x 40' chamber is almost burned out. If you have no torches, lamps or other light sources in your equipment, you must travel in the dark. You'll be able to find your way all right, but you will not fight nearly so well as usual.

Or you may have a Tinglering secreted about your person. Or—' 'I have not yet made up my mind to give you anything, Ignoble Nerd,' you tell him pompously, looking around for anywhere he may have concealed treasure, or possibly a key. 'In that case, I shall be forced to ring my bell,' says the Nerd. He blinks at you mildly. ' Well, would you? Certainly you can't let him have EJ, but he looks the sort of Nerd that would accept a hefty bribe — a 100 gold pieces, say. Or you could always hack him into Nerd cubes before he has a chance to ring the bell.

Wandering Monsters are too stupid to be bribed, and too bad tempered ever to give you a Friendly Reaction, so when you meet any, you must fight to the death. ) 66 If the Wandering Monsters kill you, then it's off to 14 to re-equip and roll up new LIFE POINTS. But -and this is important — if you are killed anywhere in the Ghastly Kingdom of the Dead, you do NOT have to start the whole adventure again. Instead you return to 65 and start from there. ) One more thing. The torch in the wall bracket of this 40' x 40' chamber is almost burned out.

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